Pretty damn cool.
You found a good use for the mic where Nintendo's DS dev teams did not. I salute you.
It always says Miss right after anything else.
Whenever 4 arrows appear at once it always misses.
Background is annoying.
AND FAR TOO MUCH CRAP ON THE SCREEN. Can hardly see the arrows before they're at the top. At the very least, make the dimensions bigger.
But I'd like to know where you got this FLA you speak of.
It was funny because it was true.
Next time make shots go instead of a beam, that was slow and annoying.
Comments had to be the funniest thing ever.
Very nice work, if you scripted it yourself. Your graphics were weak, but then that's mainly because there weren't really any graphics more than bare bones. But for Flash, you don't want this kind of thing to lag, eh?
Next time, outline your letters. On the green backgrounds I thought the game stopped working, then I realized that the perfect font was just the same color as the background.
What I'd like to know is, were there any sites that started you off on the idea of how to make this, or was it entirely your own creation? I ask because I'm an intermediate scripter and would like to know how to make something like this, but I'm not sure of how exactly to make a file for steps, whether it's a timer thing with arrays or just one big tweened movieclip with a for in loop for collisions or what.
H'ok so...here's how it goes. I took computer programming 1 and 2 at my school for two semesters in total. So there's where I got a little bit of a programming background. However, I realized that just dealing with code was boring and decided to make something with graphics. Then I came across Flash. So Awesome!
anyways, yes I did end up coding this myself. I have a Flash actionscript book to help me because my teacher does mainly C++ and Visual Basic. that's what I was learning in class at least.
This game took me about a year to complete, after recoding the entire thing many times. I think for most games, the trick is putting everything into 3 frames. The first frame loads everything for the game. Then in the second frame you have all the code to check for collisions and everything like that. The third frame is only there to loop back to the second. Your game will then end up being in movie clips that are however long you want them to be.
Lastly, I really wish there was some sort of timer thingy. But no, I had to listen to each song and put keyframes where i thought you should have to hit the arrow. Then I had to shift all of those keyframes back to make up for the time it takes for the arrow to get from the bottom of the screen to the top. A real pain in the ass. (if you don't really get what I am saying its not a big deal - this is only for this particular game)
Everything about programming in flash is a testing process. If it doesn't work, try something else. You need patience and most likely it will take longer than you expect. That's the way it seems to me anyways.
Good luck with your games. I hope this was helpful.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.